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I'm Glenna Xie(hsieh)

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About

About ME

WHo AM i

Hi! I'm Glenna Xie. I currently work for the everything store that globally revolutionized online shopping experience and transformed the concept of retail. You may know it as Amazon.com. I am a design geek đŸ’», a productivity nerd ✍, and a fitness fanatic đŸƒâ€â™€ïž.

You can also find me on Medium.

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Experience

involvement

CURRENT

MAR 2019 to PRESENT

UX Design Technologist

Amazon
  • Conduct user research, break down complex use cases and produce research-based documents to bring clarity to ambiguous problem areas in new customer experiences.
  • Design user flows, wireframes, mockups, prototypes and experiments to inform product decisions and influence product strategies.
  • Collaborate with multiple software teams, product managers and an international team of knowledge engineers to build a suite of tools for visualizing and managing Amazon product data models.
  • Manage an in-house design system / React component library that scales robust design solutions, ensures UX/UI consistency across applications and reduces development time.

2020

AUG 2020 - DEC 2020

UI/UX Course Mentor

Chegg
  • Supported aspiring students by acting as an advisor and educator as they completed the UX/UI bootcamp courses and helped them build a career in the technology/design industry.

2019

APR 2015 to JAN 2019

Product Design Manager

Ascentium Capital
  • Led the UX research and UI design processes for a suite of CRM products that processed over $300 million of sales over a period of 6 months since its initial launch, and served over 230,000 small business owners nationwide.
  • Worked cross functionally with stakeholders to define features and requirements, evangelize technology solutions for over 300 employees in the company, achieving 92% user satisfaction rate over a period of 3 months.
  • Created product design as a new function for the company and grew it into a team of UX designers and front-end developers.

2015

JAN 2015 to AUG 2015

Graduate Teaching Assistant

University of Denver

2014

JUNE 2014 to SEP 2014

Multimedia Developer Intern

The Breakaway Group, Xerox

2013

SEP 2013 to DEC 2013

Digital Design Intern

Backpacker, SKI Magazine

Education

learning

2018

Certified Product Manager

Product School (Denver)

2016

Master of Science in Information & Communications Technology

Graduated from University of Denver

GPA: 3.9

2013

Bachelor of Science in Journalism

Graduated from University of Colorado Boulder

Minor in Technology, Arts & Media (TAM)

GPA: 3.8

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What I do

passion

Service
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UX/UI Design

8 Years

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Web Development

8 Years

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Product Design

6 Years

What I am good at

Hard Skills

Adobe Photoshop
Adobe Illustrator
Adobe XD
Sketch
InVision
Figma
HTML5
CSS3
JavaScript
TypeScript
React
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What is a Design Technologist?!

YouTube Project

The Mentor and the Mentee

One of the best things that happened to me at Amazon, is meeting my mentor, Jon. We clicked so much on so many topics, and we never get tired of talking (and goofing around)! We decided to take it to Youtube right before the pandemic hit the US. This is the first of (hopefully) many future episodes of, well, just two like-minded designers chatting.

Workday: Case Study

Mobile vs Desktop

September 2018

Product Management Certification

Opportunity Hypothesis

Desktop design is equally as important as mobile for Workday HCM (Human Capital Management) applications.

Generate Hypothesis

According to an interview with the VP of User Experience at Workday, a few years ago they adopted the mobile first approach as their responsive design strategy. Mobile first means that the entire design process starts with a smaller device, usually an iPhone or an iPad, and start designing by trimming down content to its most vital elements, due to the constraints of the screen space. Instagram is a great example of this. The opposite of this approach is desktop first. I generated this hypothesis that desktop first approach is better suited for Workday’s HCM products based on quantitative and qualitative research that I conducted.

According to an article published on Medium, mobile first design is a good choice if:

  • The number of hits from mobile is 80% and above or 50%, but the sales are higher on mobile devices
  • The user experience needs to be optimized for mobile and it’s enough to be merely functional on desktop
  • The site or interface has only a few core features
  • The service or product has a rather interactive nature (entertainment, lifestyle, networking, news etc.)

Desktop first design is a good choice if:

  • Both the number of visitors and the sales are higher on the desktop
  • The site or interface is quite feature-rich, e.g. productivity, office or business tools
  • The user experience needs to be highly refined on the desktop and it’s enough to be merely functional on mobile
  • Some patches are required for the existing product, but the time and budget are limited

Quantitative Research

According to the The Sierra-Cedar 2018–2019 HR Systems Survey White Paper, the latest research installment of the longest running, most widely distributed, and most highly participative research effort in the HR industry, the mobile adoption rate of HR applications currently is 50% among large-sized enterprises, and 53% among medium-sized enterprises. However, the adoption rate in different product area shows:

This set of result tells us that the product areas that Workday focuses the most - Recruiting, Onboarding, Talent Management, Performance Management, Learning Management are still at a relatively low adoption rate.

We can conclude that Workday’s HCM system has much higher number of users on the desktop, it is a office/business tool that has rich features, and the user experience could be merely functional on mobile, because the expectation is that workers generally use HR applications in an office setting, where they usually have access to a computer.

Qualitative Research

I also validated this hypothesis through an interview with an mid-level manager at a Fortune 500 company that adopted Workday as their HCM solution.

Q: “What do you use Workday HCM application mostly for?”

A: “I use it mostly for managing my employee’s mid-year performance review and end-of-the-year performance review, recruiting talent and completing management training materials.”

Q: “Do you have Workday’s mobile app downloaded on your phone?”

A: “They have an app? I didn’t even know about it.”

Q: “Have you ever tried to access workday on any devices other than your laptop?”

A: “No. I have to log into VPN to be able to use Workday. My phone doesn’t have VPN software installed.”

Q: “Have you ever used Workday outside your normal work hours?”

A: “Extremely rare. Maybe once in the past year.”

Q: “How do you like Workday’s design on your laptop?”

A: “I like that the design is clean. It’s a much friendlier design than some of the older HR software. However, it seems like it could be more efficient. Sometimes it takes way too many clicks to get to where I want to be. There are a lot of features and functionalities in Workday, I only use a few of them and wish they could be more easily accessible.”

Design

Here is what the current Workday interface looks like:

Here is the improved interactive prototype I built in Adobe XD based on Workday's Design System:

Design Decisions

  • Users are now able to see their dashboard right away when they come to the site. The dashboard here is a placeholder for displaying any data/information pertinent to the user without them having to click around.
  • Announcement and Inbox are moved the right side and only take up 20% to 25% of the width of the browser. This is a better use of screen space for desktop applications.
  • The application items are now organized into three groups: Personal, Team and Other. What I found during my research is that in general, most people come to Workday HR system to view personal information, for example, Benefits, Pay and Performance. Managers more frequently use Team applications than employees with no direct reports. This organization helps users to find useful information quicker, addressing the concerns with the time it takes to find what they need when the applications are just displayed on the screen with no logical order.

Project MOA

Web Application

June 2017 to Present

Design Lead

Front-end Developer

Overview

MOA is an internal CRM (Customer Relationship Management) application that helps our company understand and serve customers better by centralizing customer data, automating work queues and streamlining workflows. My primary responsibility is to lead the design of highly efficient UI and intuitive UX that reduce learning curve, save onboarding costs and drive business efficiency.

Challenges

Complexity

It is no secret that enterprise application is complex, not to the mention that the business model itself is even more convoluted. During this project, one of the biggest challenges for me was to work with the business to understand and clarify requirements filled with jargons and industry specific concepts. In order to empathize with the users and map user flows, I knew I needed to first and foremost become knowledgeable of the business.

How did I tackle the challenge?

I listen to and talk with people. Constantly. I made eight business trips to our branch offices in one year to meet with people of different roles and responsibilities. I am on the phone with the users every day since the beginning of the project. I spend time building relationships with the users because I believe the more I understand the day-to-day operations of our business, the more product issues I’ll be able to uncover.

Initial Wireframe

Scalability

For the past three years, the company’s sales volume has tripled and the number of employees has doubled. It went from a start-up sized organization to the biggest private finance company in the sector. Having a flexible and scalable system is the key to adapting new business opportunities and onboarding new employees. Building a system that scales is not as easy as it sounds, and it requires tight collaborations between product management, design and development.

How did I tackle the challenge?

Because I was a full-time software developer before transitioning to a more design focused role, collaborating with the engineering team comes natural for me. In fact, I designed and coded the UI framework for this project and am still writing code on a daily basis. I collaborate with other front-end developers and participate in back-end database schema discussions, for the purpose of understanding technical constraints and adjusting design decisions accordingly.

GitHub Activity

Usability

I have to admit that enterprise CRM isn’t exactly a designer’s dream project. Most people think it’s about boring numbers and spreadsheets and doesn’t excite the audience like consumer-facing products do. However, that doesn’t give us designers excuses for producing low-quality, unusable products. To me it’s a very interesting challenge. How do I design a clean, elegant, exciting enterprise CRM, something people would not expect? Can we make the users’ jobs less tedious by presenting them with a user-friendly, intuitive, even fun product?

How did I tackle the challenge?

The old CRM the company used was jammed with data points and tables produced with no thought-out design decisions whatsoever. The worst part is that people got used to it and because they had no other choices but to use the software in order to complete their tasks, their feedback was never asked or heard. After talking to the users, I made the decision to completely revamp the design system for the purpose of giving the product a modern look-and-feel, and improving the user experience by establishing consistent design components.

Design System

Process

MOA is by far the largest project that the technology team took on. It was a no-brainer that we needed to define a process that would guide us through different stages of this product to keep us on track and avoid chaos.

Discover

Define

Design

Development

Measure

Feature: Comprehensive 360 Degree View of the Customer

Problem

Customer data is all over the place. Different departments have different views of the customer and don’t know what’s happening on the other side.

Solution

Centralized customer database along with holistic view of the customer relationship shared between all departments. This is the heart and soul of the system. Being able to view all histories on a given customer gives customer service, marketing and sales incredible power to retain existing customers and attract new ones.

Customer View
Contract View

Feature: Two Tools Open Side by Side

Problem

Many available tools in the system but can only use one tool at a time.

Solution

To solve this problem, I wanted to first understand why the users felt the need to look at two tools at the same time, i.e., what kind of information they were specifically looking for. What I found during observations was the main reason was not that they needed to look at multiple sources of information, because there is only so much a person can process at a time. The true reasons were:

  • Users want to feel like they’re multitasking. Looking at multiple tools at the same time gives them a sense of productivity.
  • Sometimes when a tool has lots of data, it takes more than a few seconds to load. Users would like to be able to view another tool while waiting for the tool to load.

With these considerations in mind, I came up with a design that allows two tools to be open side by side.

Two Tools

Feature: Detailed View of an Application

Problem

Unable to view detailed histories on a given application. When a customer has specific questions about their application, employees are not sure where to look.

Solution

In the old system, we did store detailed data about a customer’s application so the problem wasn’t exactly that they were unavailable. The problem was that they were all over the place and not labeled properly. Some senior employees knew where they were and what they meant, but because the knowledge transfer took so long, I found that new employees were inevitably confused.

To solve this problem, I started off by gathering all the data points the users would like to see and then organized them based on different stages of an application.

Application Detail

Takeaways

Sometime it doesn’t matter how bad a product is, power users will find themselves a way to make it usable. However, when I show them the possibilities to make the product better and the fact that they don’t necessarily have to suffer, they get more excited than anyone else.

Designing enterprise software for a finance company tells me that sometimes the actual design work is the easiest part of the whole product cycle. The harder part is empathizing with the users and accomplishing business goals at the same time.

Design is a language. It shows everyone a vision of what can be done. My favorite moment is when the user says, “Yes! This makes so much more sense now!”

There is always room for improvement. The important lesson is about having a humble attitude and keep learning.